Structure recording the use of an automatic parameter.
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#include <OgreGpuProgramParams.h>
Structure recording the use of an automatic parameter.
◆ AutoConstantEntry() [1/2]
Ogre::GpuProgramParameters::AutoConstantEntry::AutoConstantEntry |
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AutoConstantType | theType, |
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size_t | theIndex, |
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uint32 | theData, |
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uint16 | theVariability, |
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uint8 | theElemCount = 4 ) |
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inline |
◆ AutoConstantEntry() [2/2]
Ogre::GpuProgramParameters::AutoConstantEntry::AutoConstantEntry |
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AutoConstantType | theType, |
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size_t | theIndex, |
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float | theData, |
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uint16 | theVariability, |
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uint8 | theElemCount = 4 ) |
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inline |
◆ physicalIndex
size_t Ogre::GpuProgramParameters::AutoConstantEntry::physicalIndex |
The target (physical) constant index.
◆ paramType
◆ data
uint32 Ogre::GpuProgramParameters::AutoConstantEntry::data |
◆ fData
float Ogre::GpuProgramParameters::AutoConstantEntry::fData |
◆ [union]
Additional information to go with the parameter.
◆ variability
uint16 Ogre::GpuProgramParameters::AutoConstantEntry::variability |
The variability of this parameter (see GpuParamVariability)
◆ elementCount
uint8 Ogre::GpuProgramParameters::AutoConstantEntry::elementCount |
The number of elements per individual entry in this constant Used in case people used packed elements smaller than 4 (e.g.
GLSL) and bind an auto which is 4-element packed to it
The documentation for this class was generated from the following file: