#include <OgreLodCollapseCostOutside.h>
|
| LodCollapseCostOutside (LodCollapseCostPtr costCalculator, Real outsideWeight, Real outsideWalkAngle) |
|
| ~LodCollapseCostOutside () |
|
Real | computeEdgeCollapseCost (LodData *data, LodData::Vertex *src, LodData::Edge *dstEdge) override |
| Returns the collapse cost of the given edge.
|
|
void | initCollapseCosts (LodData *data) override |
| This is called after the LodInputProvider has initialized LodData.
|
|
| LodCollapseCost () |
|
virtual | ~LodCollapseCost () |
|
virtual void | computeVertexCollapseCost (LodData *data, LodData::Vertex *vertex, Real &collapseCost, LodData::Vertex *&collapseTo) |
| Called by initVertexCollapseCost and updateVertexCollapseCost, when the vertex minimal cost needs to be updated.
|
|
virtual void | initVertexCollapseCost (LodData *data, LodData::Vertex *vertex) |
| Called from initCollapseCosts for every edge.
|
|
void | setPreventBreakingLines (bool prevent) |
| Set true to prevent collapsing edges that would result in the destruction of a line.
|
|
void | setPreventPunchingHoles (bool prevent) |
| Set true to prevent collapsing edges that would result in the destruction of a triangle.
|
|
virtual void | updateVertexCollapseCost (LodData *data, LodData::Vertex *vertex) |
| Called when edge cost gets invalid.
|
|
◆ LodCollapseCostOutside()
Ogre::LodCollapseCostOutside::LodCollapseCostOutside |
( |
LodCollapseCostPtr | costCalculator, |
|
|
Real | outsideWeight, |
|
|
Real | outsideWalkAngle ) |
◆ ~LodCollapseCostOutside()
Ogre::LodCollapseCostOutside::~LodCollapseCostOutside |
( |
| ) |
|
◆ initCollapseCosts()
void Ogre::LodCollapseCostOutside::initCollapseCosts |
( |
LodData * | data | ) |
|
|
overridevirtual |
◆ computeEdgeCollapseCost()
The documentation for this class was generated from the following file: